How to Play Klondike Turn 3 – Draw 3 Rules & Strategy
Klondike Turn 3, also called Draw 3, uses the standard Klondike layout with a three-card stock draw. This guide explains which cards you can reach, how recycling works, and how to plan your moves around the waste pile.
For the one-card version, see the standard Klondike rules.
Objective
🎯 Move all 52 cards to four foundations, building each suit from Ace through King.
Klondike Turn 3 Rules
- 1Setup: deal 28 cards into seven tableau columns, containing one through seven cards. Only the bottom, exposed card of each column starts face-up. The remaining 24 cards form the face-down stock; the waste and four foundations start empty.
- 2Stock: click to draw three cards, or all remaining cards if fewer than three are left. They are placed on the waste in draw order, with the last card drawn on top.
- 3Waste: only the top card can move to the tableau or a foundation. Playing it exposes the card beneath, which may then be played if there is a legal destination. Covered cards in the three-card fan cannot be selected directly.
- 4Tableau: build downward in alternating colors, such as a black 8 on a red 9. Move a face-up card or a descending alternating-color run together. Removing the face-up cards above a hidden card turns that card face-up.
- 5Empty columns: only a King or a King-led run can fill an empty tableau column.
- 6Foundations: start each pile with an Ace and build upward in the same suit, one card at a time, through King. Completing all four foundations wins the game.
- 7Recycling: click the empty stock to turn the remaining waste over without shuffling and immediately draw the first group of up to three cards. SolitaireDaily allows unlimited stock passes.
Turn 3 vs Turn 1
Draw 1 reveals one stock card at a time, so each card becomes directly available during a pass. Turn 3 puts two cards beneath the third in a full draw. The tableau and foundations work the same way, but reaching a useful waste card can require playing the cards above it or changing the grouping on a later pass.
How stock order changes accessibility
Suppose the next three cards drawn are a 4, a Jack and a 7, in that order. The 7 is playable first. If you can move it, the Jack is exposed; if you can move the Jack too, the 4 is exposed. Drawing again covers any remaining waste cards with the next group. The visible fan is not a choice of three independent cards.
Planning successive stock passes
Recycling preserves the order of the cards still in the waste. If you remove none, the next pass repeats the same groups. Removing a waste card shifts later groups on the next pass, which can expose previously buried cards. A tableau move alone does not change stock order, but it may create a destination for a waste card. Before cycling, check which waste plays could help now and which cards they would expose later.
Common Turn 3 Mistakes
- Trying to choose either covered card in the waste fan: only the top waste card is playable.
- Cycling repeatedly without tracking stock order or checking whether a tableau move could unlock a waste play.
- Moving cards to foundations too early and losing useful tableau landing places.
- Rearranging visible runs while overlooking a move that exposes a hidden card, or restarting before exploring an alternative with undo.
Strategy Tips
- ★Favor moves that expose face-down tableau cards: each reveal creates new information and potential destinations for waste cards.
- ★Track useful buried waste cards and the cards above them. Plan how to make those top cards playable before the next stock pass.
- ★Before moving a waste card, consider both the immediate reveal and how its removal changes later three-card groups.
- ★Preserve an empty column until a useful King-led run can occupy it and uncover another card. Filling it without a plan can reduce your options.
- ★Do not automatically send every available card to a foundation. A card may still provide a landing place for a lower card of the opposite color in the tableau.
- ★Use undo to compare routes before starting a new deal. More stock passes alone will not create new access if neither the waste nor useful tableau destinations change.
Frequently Asked Questions
Can I play all three cards after a draw?+
Possibly, but only one at a time from the top of the waste. Each removed card exposes the next one; that card must also have a legal destination.
What happens if only one or two stock cards remain?+
The game draws those remaining cards. The last card drawn is on top and is the only playable waste card until it is removed.
Does recycling shuffle the stock?+
No. The waste is turned over without shuffling, and the same click draws the next group. There is no limit on stock passes.
Is every Turn 3 deal solvable?+
No. Random deals are not guaranteed solvable. Undo and careful stock planning can help you explore alternatives, but they do not guarantee a win.